Saturday, 27 February 2016
Texturing Progress
This is the train set, so i've began to texture the inside and outside with lamberts, as they will have to react with a light source which shines through the windows to give a sense of movement. Although I might test it with a toon shader.
Friday, 26 February 2016
The Daydreamer- Dream world Sketches
These are some of the ideas I've had for the composition of the landscapes, this is mainly of the desert like scene.
Thursday, 25 February 2016
Friday, 12 February 2016
Street Scene test Complete
Now that I have the basics for projection mapping, I can now begin creating the rest of the scenes.
Tuesday, 9 February 2016
Background Character_ Daydreamer
In a lot of the paintings I have included birds in the backgrounds, so rather than just paint it I thought I would include this model with a simple flying animation. To keep the daydream appearance, I included elements of lampposts seen in London, which give another element if I used a night scene.
Friday, 5 February 2016
Environment Projection Mapping tests
These are a couple of tests of using the Projection Mapping in Maya. This will allow me to animate in a 3D environment while keeping the concept art aspect. The technique is great to use, but the only issue i'm having is that when I render the scene, it comes out warped and deformed, even though it isn't in the shot cam.
Tuesday, 12 January 2016
Renders
Due to the turnarounds not finish renderring, so I used these temporary renders until later this week, that i will be able to upload the turnaround.
Monday, 14 December 2015
Tuesday, 8 December 2015
Wednesday, 2 December 2015
Tuesday, 1 December 2015
"The Daydreamer" Character Head alterations
To get the 3D character model as close to my original sketch I have to get the head modeled precisely. My first attempt just didn't seem right,so i've now elongated the head giving the exact proportions as the sketch. Above is a comparison of the two.
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