In response to the comment on the last post, I will have to change aspects of my character to be more flexible with rendering and overall appearance to fit with my concept art. So before I carry on, this animation above is clear example of how I want to achieve the intergration of the 3D and 2D to give a slight toon-shader appearance, this means getting rid of nhair as well as the shader i'm using at the moment.
“Tsunami” was made by a team of third year Character Animation and CG Arts students at The Animation Workshop in Viborg, Denmark.
https://www.youtube.com/watch?v=Wz94gTWlYo4
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